An interface in C# is a collection of definitions that a class or a struct can implement (such as methods, properties, events, or indexers).
Unlike classes, interfaces do not contain method implementations, they only define the members that must be implemented by the classes or structs that implement them.
Interfaces are fundamental in object-oriented programming because they allow defining functionalities and behaviors that can be implemented by different classes, and they promote maintainability and code reuse.
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Interfaces in C#
The declaration of an interface is done using the interface
keyword.
[modifier] interface InterfaceName
{
// Method definitions
dataType MethodName(parameters);
// Property definitions
dataType PropertyName { get; set; }
}
InterfaceName
: Is the unique name given to the interface.Modifier
: Can bepublic
orinternal
to define the access level of the interface.dataType
: Specifies the data type of the properties and methods.MethodName
,PropertyName
: Are the unique identifiers for the methods, properties, and events respectively.parameters
: Are the variables used to pass information to the method when called.
Implementing Interfaces
To implement an interface in a class the colon syntax (:
) is used followed by the interface name. The class must provide implementations for all the members defined in the interface.
Here is an example of how to define and implement an interface in C#:
public interface IDriveable
{
string LicensePlate { get; set; }
// Methods
void Drive();
void Brake();
}
public class Car : IDriveable
{
// Property implementation
public string LicensePlate { get; set; }
// Method implementations
public void Drive()
{
Console.WriteLine("The car is moving.");
}
public void Brake()
{
Console.WriteLine("The car has stopped.");
}
}
In this example:
- An interface
IVehicle
is defined with a property (LicensePlate
) and two methods (Drive
andBrake
). - The class
Car
implements the interfaceIVehicle
and provides the implementation for all its properties and methods.
Polymorphism with Interfaces
One of the most important features of interfaces is their ability to support polymorphism. This allows an instance of a class that implements an interface to be treated as an instance of that interface.
Suppose we have another class that implements IDriveable
called Bicycle
public class Bicycle : IDriveable
{
// implementation
}
Now we can define a variable of type IDriveable
, and assign variables of type Car
or Bicycle
.
IDriveable vehicle;
vehicle = new Car();
vehicle.Start(); // Output: The car has started.
vehicle.Stop(); // Output: The car has stopped.
vehicle = new Bicycle();
vehicle.Start(); // Output: The bicycle has started moving.
vehicle.Stop(); // Output: The bicycle has stopped.
Implementing Multiple Interfaces
C# does not support direct multiple inheritance (a class deriving from multiple base classes). However, a class can implement multiple interfaces, which provides a way to achieve behavior similar to multiple inheritance.
For example, in this example, the class Duck
implements the interfaces IFlyable
and ISwimmable
.
public interface IFlyable
{
void Fly();
}
public interface ISwimmable
{
void Swim();
}
public class Duck : IFlyable, ISwimmable
{
public void Fly()
{
Console.WriteLine("The duck is flying.");
}
public void Swim()
{
Console.WriteLine("The duck is swimming.");
}
}
Explicit Implementation
C# allows explicit implementation of interface members. This is useful when a class implements multiple interfaces that may have methods with the same name, or when specific implementations are desired that are not directly accessible through the class.
In this example, the class Multifunctional
implements the interfaces IPrintable
and IScannable
. But both interfaces declare a method Print()
. We can explicitly declare the interfaces to resolve the naming conflict.
public interface IPrintable
{
void Print();
}
public interface IScannable
{
void Print();
}
public class Multifunctional : IPrintable, IScannable
{
void IPrintable.Print()
{
Console.WriteLine("Printing...");
}
void IScannable.Print()
{
Console.WriteLine("Scanning...");
}
}
// Usage
IPrintable printer = new Multifunctional();
printer.Print(); // Output: Printing...
IScannable scanner = new Multifunctional();
scanner.Print(); // Output: Scanning...
Practical Examples
Representation of an Electronic Device
This interface IPowerable
defines the methods that an electronic device must have. The class Phone
implements this interface:
public interface IPowerable
{
// Methods
void TurnOn();
void TurnOff();
void Restart();
}
public class Phone : IPowerable
{
// Method implementations
public void TurnOn()
{
Console.WriteLine("The phone is turning on.");
}
public void TurnOff()
{
Console.WriteLine("The phone is turning off.");
}
public void Restart()
{
Console.WriteLine("The phone is restarting.");
}
}
Communication Behavior
This interface ICommunicator
defines the methods that a communication device must have. The class Phone
implements this interface while maintaining IPowerable
.
public interface ICommunicator
{
// Methods
void Call(string number);
void SendMessage(string number, string message);
}
public class Phone : ICommunicator, IPowerable
{
// ... IPowerable code from the previous example ... //
// ICommunicator method implementations
public void Call(string number)
{
Console.WriteLine($"Calling number {number}.");
}
public void SendMessage(string number, string message)
{
Console.WriteLine($"Sending message to number {number}: {message}");
}
}
Payment Behavior
This interface IPayments
defines the methods that a payment system must have. The class ElectronicPayment
implements this interface:
public interface IPayments
{
// Methods
void ProcessPayment(decimal amount);
void RefundPayment(decimal amount);
}
public class ElectronicPayment : IPayments
{
// Method implementations
public void ProcessPayment(decimal amount)
{
Console.WriteLine($"Processing payment of {amount}.");
}
public void RefundPayment(decimal amount)
{
Console.WriteLine($"Refunding payment of {amount}.");
}
}